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lispref.info-23
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GNU Info File
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1995-09-01
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This is Info file ../../info/lispref.info, produced by Makeinfo-1.63
from the input file lispref.texi.
Edition History:
GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU
Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid
Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994
XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995
GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp
Programmer's Manual (for 19.13) Third Edition, July 1995
Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software
Foundation, Inc. Copyright (C) 1994, 1995 Sun Microsystems, Inc.
Copyright (C) 1995 Amdahl Corporation. Copyright (C) 1995 Ben Wing.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public License"
may be included in a translation approved by the Free Software
Foundation instead of in the original English.
File: lispref.info, Node: Cyclic Window Ordering, Next: Buffers and Windows, Prev: Selecting Windows, Up: Windows
Cyclic Ordering of Windows
==========================
When you use the command `C-x o' (`other-window') to select the next
window, it moves through all the windows on the screen in a specific
cyclic order. For any given configuration of windows, this order never
varies. It is called the "cyclic ordering of windows".
This ordering generally goes from top to bottom, and from left to
right. But it may go down first or go right first, depending on the
order in which the windows were split.
If the first split was vertical (into windows one above each other),
and then the subwindows were split horizontally, then the ordering is
left to right in the top of the frame, and then left to right in the
next lower part of the frame, and so on. If the first split was
horizontal, the ordering is top to bottom in the left part, and so on.
In general, within each set of siblings at any level in the window tree,
the order is left to right, or top to bottom.
- Function: next-window &optional WINDOW MINIBUF ALL-FRAMES
This function returns the window following WINDOW in the cyclic
ordering of windows. This is the window that `C-x o' would select
if typed when WINDOW is selected. If WINDOW is the only window
visible, then this function returns WINDOW. If omitted, WINDOW
defaults to the selected window.
The value of the argument MINIBUF determines whether the
minibuffer is included in the window order. Normally, when
MINIBUF is `nil', the minibuffer is included if it is currently
active; this is the behavior of `C-x o'. (The minibuffer window
is active while the minibuffer is in use. *Note Minibuffers::.)
If MINIBUF is `t', then the cyclic ordering includes the
minibuffer window even if it is not active.
If MINIBUF is neither `t' nor `nil', then the minibuffer window is
not included even if it is active.
The argument ALL-FRAMES specifies which frames to consider. Here
are the possible values and their meanings:
`nil'
Consider all the windows in WINDOW's frame, plus the
minibuffer used by that frame even if it lies in some other
frame.
`t'
Consider all windows in all existing frames.
`visible'
Consider all windows in all visible frames. (To get useful
results, you must ensure WINDOW is in a visible frame.)
0
Consider all windows in all visible or iconified frames.
anything else
Consider precisely the windows in WINDOW's frame, and no
others.
This example assumes there are two windows, both displaying the
buffer `windows.texi':
(selected-window)
=> #<window 56 on windows.texi>
(next-window (selected-window))
=> #<window 52 on windows.texi>
(next-window (next-window (selected-window)))
=> #<window 56 on windows.texi>
- Function: previous-window &optional WINDOW MINIBUF ALL-FRAMES
This function returns the window preceding WINDOW in the cyclic
ordering of windows. The other arguments specify which windows to
include in the cycle, as in `next-window'.
- Command: other-window COUNT &optional FRAME
This function selects the COUNTth following window in the cyclic
order. If count is negative, then it selects the -COUNTth
preceding window. It returns `nil'.
In an interactive call, COUNT is the numeric prefix argument.
The argument FRAME controls which set of windows are considered.
* If it is `nil' or omitted, then windows on the selected frame
are considered.
* If it is a frame, then windows on that frame are considered.
* If it is `t', then windows on all frames that currently exist
(including invisible and iconified frames) are considered.
* If it is the symbol `visible', then windows on all visible
frames are considered.
* If it is the number 0, then windows on all visible and
iconified frames are considered.
* If it is any other value, then the behavior is undefined.
- Function: walk-windows PROC &optional MINIBUF ALL-FRAMES
This function cycles through all windows, calling `proc' once for
each window with the window as its sole argument.
The optional arguments MINIBUF and ALL-FRAMES specify the set of
windows to include in the scan. See `next-window', above, for
details.
File: lispref.info, Node: Buffers and Windows, Next: Displaying Buffers, Prev: Cyclic Window Ordering, Up: Windows
Buffers and Windows
===================
This section describes low-level functions to examine windows or to
display buffers in windows in a precisely controlled fashion.
*Note Displaying Buffers::, for related functions that find a window
to use and specify a buffer for it. The functions described there are
easier to use than these, but they employ heuristics in choosing or
creating a window; use these functions when you need complete control.
- Function: set-window-buffer WINDOW BUFFER-OR-NAME
This function makes WINDOW display BUFFER-OR-NAME as its contents.
It returns `nil'.
(set-window-buffer (selected-window) "foo")
=> nil
- Function: window-buffer &optional WINDOW
This function returns the buffer that WINDOW is displaying. If
WINDOW is omitted, this function returns the buffer for the
selected window.
(window-buffer)
=> #<buffer windows.texi>
- Function: get-buffer-window BUFFER-OR-NAME &optional FRAME
This function returns a window currently displaying
BUFFER-OR-NAME, or `nil' if there is none. If there are several
such windows, then the function returns the first one in the
cyclic ordering of windows, starting from the selected window.
*Note Cyclic Window Ordering::.
The argument ALL-FRAMES controls which windows to consider.
* If it is `nil', consider windows on the selected frame.
* If it is `t', consider windows on all frames.
* If it is `visible', consider windows on all visible frames.
* If it is 0, consider windows on all visible or iconified
frames.
* If it is a frame, consider windows on that frame.
File: lispref.info, Node: Displaying Buffers, Next: Choosing Window, Prev: Buffers and Windows, Up: Windows
Displaying Buffers in Windows
=============================
In this section we describe convenient functions that choose a window
automatically and use it to display a specified buffer. These functions
can also split an existing window in certain circumstances. We also
describe variables that parameterize the heuristics used for choosing a
window.
*Note Buffers and Windows::, for low-level functions that give you
more precise control.
Do not use the functions in this section in order to make a buffer
current so that a Lisp program can access or modify it; they are too
drastic for that purpose, since they change the display of buffers in
windows, which is gratuitous and will surprise the user. Instead, use
`set-buffer' (*note Current Buffer::.) and `save-excursion' (*note
Excursions::.), which designate buffers as current for programmed
access without affecting the display of buffers in windows.
- Command: switch-to-buffer BUFFER-OR-NAME &optional NORECORD
This function makes BUFFER-OR-NAME the current buffer, and also
displays the buffer in the selected window. This means that a
human can see the buffer and subsequent keyboard commands will
apply to it. Contrast this with `set-buffer', which makes
BUFFER-OR-NAME the current buffer but does not display it in the
selected window. *Note Current Buffer::.
If BUFFER-OR-NAME does not identify an existing buffer, then a new
buffer by that name is created. The major mode for the new buffer
is set according to the variable `default-major-mode'. *Note Auto
Major Mode::.
Normally the specified buffer is put at the front of the buffer
list. This affects the operation of `other-buffer'. However, if
NORECORD is non-`nil', this is not done. *Note The Buffer List::.
The `switch-to-buffer' function is often used interactively, as
the binding of `C-x b'. It is also used frequently in programs.
It always returns `nil'.
- Command: switch-to-buffer-other-window BUFFER-OR-NAME
This function makes BUFFER-OR-NAME the current buffer and displays
it in a window not currently selected. It then selects that
window. The handling of the buffer is the same as in
`switch-to-buffer'.
The currently selected window is absolutely never used to do the
job. If it is the only window, then it is split to make a
distinct window for this purpose. If the selected window is
already displaying the buffer, then it continues to do so, but
another window is nonetheless found to display it in as well.
- Function: pop-to-buffer BUFFER-OR-NAME &optional OTHER-WINDOW
ON-FRAME
This function makes BUFFER-OR-NAME the current buffer and switches
to it in some window, preferably not the window previously
selected. The "popped-to" window becomes the selected window
within its frame.
If the variable `pop-up-windows' is non-`nil', windows may be
split to create a new window that is different from the original
window. For details, see *Note Choosing Window::.
If OTHER-WINDOW is non-`nil', `pop-to-buffer' finds or creates
another window even if BUFFER-OR-NAME is already visible in the
selected window. Thus BUFFER-OR-NAME could end up displayed in
two windows. On the other hand, if BUFFER-OR-NAME is already
displayed in the selected window and OTHER-WINDOW is `nil', then
the selected window is considered sufficient display for
BUFFER-OR-NAME, so that nothing needs to be done.
All the variables that affect `display-buffer' affect
`pop-to-buffer' as well. *Note Choosing Window::.
If BUFFER-OR-NAME is a string that does not name an existing
buffer, a buffer by that name is created. The major mode for the
new buffer is set according to the variable `default-major-mode'.
*Note Auto Major Mode::.
If ON-FRAME is non-`nil', it is the frame to pop to this buffer on.
An example use of this function is found at the end of *Note
Filter Functions::.
- Command: replace-buffer-in-windows BUFFER
This function replaces BUFFER with some other buffer in all
windows displaying it. The other buffer used is chosen with
`other-buffer'. In the usual applications of this function, you
don't care which other buffer is used; you just want to make sure
that BUFFER is no longer displayed.
This function returns `nil'.
File: lispref.info, Node: Choosing Window, Next: Window Point, Prev: Displaying Buffers, Up: Windows
Choosing a Window for Display
=============================
This section describes the basic facility that chooses a window to
display a buffer in--`display-buffer'. All the higher-level functions
and commands use this subroutine. Here we describe how to use
`display-buffer' and how to customize it.
- Command: display-buffer BUFFER-OR-NAME &optional NOT-THIS-WINDOW
This command makes BUFFER-OR-NAME appear in some window, like
`pop-to-buffer', but it does not select that window and does not
make the buffer current. The identity of the selected window is
unaltered by this function.
If NOT-THIS-WINDOW is non-`nil', it means to display the specified
buffer in a window other than the selected one, even if it is
already on display in the selected window. This can cause the
buffer to appear in two windows at once. Otherwise, if
BUFFER-OR-NAME is already being displayed in any window, that is
good enough, so this function does nothing.
`display-buffer' returns the window chosen to display
BUFFER-OR-NAME.
Precisely how `display-buffer' finds or creates a window depends on
the variables described below.
A window can be marked as "dedicated" to a particular buffer. Then
XEmacs will not automatically change which buffer appears in the
window, such as `display-buffer' might normally do.
- Function: window-dedicated-p WINDOW
This function returns WINDOW's dedicated object, usually `t' or
`nil'.
- Function: set-window-buffer-dedicated WINDOW BUFFER
This function makes WINDOW display BUFFER and be dedicated to that
buffer. Then XEmacs will not automatically change which buffer
appears in WINDOW. If BUFFER is `nil', this function makes WINDOW
not be dedicated (but doesn't change which buffer appears in it
currently).
- User Option: pop-up-windows
This variable controls whether `display-buffer' makes new windows.
If it is non-`nil' and there is only one window, then that window
is split. If it is `nil', then `display-buffer' does not split
the single window, but uses it whole.
- User Option: split-height-threshold
This variable determines when `display-buffer' may split a window,
if there are multiple windows. `display-buffer' always splits the
largest window if it has at least this many lines. If the largest
window is not this tall, it is split only if it is the sole window
and `pop-up-windows' is non-`nil'.
- User Option: pop-up-frames
This variable controls whether `display-buffer' makes new frames.
If it is non-`nil', `display-buffer' looks for an existing window
already displaying the desired buffer, on any visible frame. If
it finds one, it returns that window. Otherwise it makes a new
frame. The variables `pop-up-windows' and
`split-height-threshold' do not matter if `pop-up-frames' is
non-`nil'.
If `pop-up-frames' is `nil', then `display-buffer' either splits a
window or reuses one.
*Note Frames::, for more information.
- Variable: pop-up-frame-function
This variable specifies how to make a new frame if `pop-up-frames'
is non-`nil'.
Its value should be a function of no arguments. When
`display-buffer' makes a new frame, it does so by calling that
function, which should return a frame. The default value of the
variable is a function that creates a frame using parameters from
`pop-up-frame-alist'.
- Variable: pop-up-frame-alist
This variable holds an alist specifying frame parameters used when
`display-buffer' makes a new frame. *Note Frame Parameters::, for
more information about frame parameters.
- Variable: special-display-buffer-names
A list of buffer names for buffers that should be displayed
specially. If the buffer's name is in this list, `display-buffer'
handles the buffer specially.
By default, special display means to give the buffer a dedicated
frame.
If an element is a list, instead of a string, then the CAR of the
list is the buffer name, and the rest of the list says how to
create the frame. There are two possibilities for the rest of the
list. It can be an alist, specifying frame parameters, or it can
contain a function and arguments to give to it. (The function's
first argument is always the buffer to be displayed; the arguments
from the list come after that.)
- Variable: special-display-regexps
A list of regular expressions that specify buffers that should be
displayed specially. If the buffer's name matches any of the
regular expressions in this list, `display-buffer' handles the
buffer specially.
By default, special display means to give the buffer a dedicated
frame.
If an element is a list, instead of a string, then the CAR of the
list is the regular expression, and the rest of the list says how
to create the frame. See above, under
`special-display-buffer-names'.
- Variable: special-display-function
This variable holds the function to call to display a buffer
specially. It receives the buffer as an argument, and should
return the window in which it is displayed.
The default value of this variable is
`special-display-popup-frame'.
- Function: special-display-popup-frame BUFFER
This function makes BUFFER visible in a frame of its own. If
BUFFER is already displayed in a window in some frame, it makes
the frame visible and raises it, to use that window. Otherwise, it
creates a frame that will be dedicated to BUFFER.
This function uses an existing window displaying BUFFER whether or
not it is in a frame of its own; but if you set up the above
variables in your init file, before BUFFER was created, then
presumably the window was previously made by this function.
- User Option: special-display-frame-alist
This variable holds frame parameters for
`special-display-popup-frame' to use when it creates a frame.
- Variable: same-window-buffer-names
A list of buffer names for buffers that should be displayed in the
selected window. If the buffer's name is in this list,
`display-buffer' handles the buffer by switching to it in the
selected window.
- Variable: same-window-regexps
A list of regular expressions that specify buffers that should be
displayed in the selected window. If the buffer's name matches
any of the regular expressions in this list, `display-buffer'
handles the buffer by switching to it in the selected window.
- Variable: display-buffer-function
This variable is the most flexible way to customize the behavior of
`display-buffer'. If it is non-`nil', it should be a function
that `display-buffer' calls to do the work. The function should
accept two arguments, the same two arguments that `display-buffer'
received. It should choose or create a window, display the
specified buffer, and then return the window.
This hook takes precedence over all the other options and hooks
described above.
A window can be marked as "dedicated" to its buffer. Then
`display-buffer' does not try to use that window.
- Function: window-dedicated-p WINDOW
This function returns `t' if WINDOW is marked as dedicated;
otherwise `nil'.
- Function: set-window-dedicated-p WINDOW FLAG
This function marks WINDOW as dedicated if FLAG is non-`nil', and
nondedicated otherwise.
File: lispref.info, Node: Window Point, Next: Window Start, Prev: Choosing Window, Up: Windows
Windows and Point
=================
Each window has its own value of point, independent of the value of
point in other windows displaying the same buffer. This makes it useful
to have multiple windows showing one buffer.
* The window point is established when a window is first created; it
is initialized from the buffer's point, or from the window point
of another window opened on the buffer if such a window exists.
* Selecting a window sets the value of point in its buffer to the
window's value of point. Conversely, deselecting a window sets
the window's value of point from that of the buffer. Thus, when
you switch between windows that display a given buffer, the point
value for the selected window is in effect in the buffer, while
the point values for the other windows are stored in those windows.
* As long as the selected window displays the current buffer, the
window's point and the buffer's point always move together; they
remain equal.
* *Note Positions::, for more details on buffer positions.
As far as the user is concerned, point is where the cursor is, and
when the user switches to another buffer, the cursor jumps to the
position of point in that buffer.
- Function: window-point WINDOW
This function returns the current position of point in WINDOW.
For a nonselected window, this is the value point would have (in
that window's buffer) if that window were selected.
When WINDOW is the selected window and its buffer is also the
current buffer, the value returned is the same as point in that
buffer.
Strictly speaking, it would be more correct to return the
"top-level" value of point, outside of any `save-excursion' forms.
But that value is hard to find.
- Function: set-window-point WINDOW POSITION
This function positions point in WINDOW at position POSITION in
WINDOW's buffer.
File: lispref.info, Node: Window Start, Next: Vertical Scrolling, Prev: Window Point, Up: Windows
The Window Start Position
=========================
Each window contains a marker used to keep track of a buffer position
that specifies where in the buffer display should start. This position
is called the "display-start" position of the window (or just the
"start"). The character after this position is the one that appears at
the upper left corner of the window. It is usually, but not
inevitably, at the beginning of a text line.
- Function: window-start &optional WINDOW
This function returns the display-start position of window WINDOW.
If WINDOW is `nil', the selected window is used. For example,
(window-start)
=> 7058
When you create a window, or display a different buffer in it, the
display-start position is set to a display-start position recently
used for the same buffer, or 1 if the buffer doesn't have any.
For a realistic example, see the description of `count-lines' in
*Note Text Lines::.
- Function: window-end &optional WINDOW
This function returns the position of the end of the display in
window WINDOW. If WINDOW is `nil', the selected window is used.
Simply changing the buffer text or moving point does not update the
value that `window-end' returns. The value is updated only when
Emacs redisplays and redisplay actually finishes.
If the last redisplay of WINDOW was preempted, and did not finish,
Emacs does not know the position of the end of display in that
window. In that case, this function returns a value that is not
correct. In a future version, `window-end' will return `nil' in
that case.
- Function: set-window-start WINDOW POSITION &optional NOFORCE
This function sets the display-start position of WINDOW to
POSITION in WINDOW's buffer. It returns POSITION.
The display routines insist that the position of point be visible
when a buffer is displayed. Normally, they change the
display-start position (that is, scroll the window) whenever
necessary to make point visible. However, if you specify the
start position with this function using `nil' for NOFORCE, it
means you want display to start at POSITION even if that would put
the location of point off the screen. If this does place point
off screen, the display routines move point to the left margin on
the middle line in the window.
For example, if point is 1 and you set the start of the window
to 2, then point would be "above" the top of the window. The
display routines will automatically move point if it is still 1
when redisplay occurs. Here is an example:
;; Here is what `foo' looks like before executing
;; the `set-window-start' expression.
---------- Buffer: foo ----------
-!-This is the contents of buffer foo.
2
3
4
5
6
---------- Buffer: foo ----------
(set-window-start
(selected-window)
(1+ (window-start)))
=> 2
;; Here is what `foo' looks like after executing
;; the `set-window-start' expression.
---------- Buffer: foo ----------
his is the contents of buffer foo.
2
3
-!-4
5
6
---------- Buffer: foo ----------
If NOFORCE is non-`nil', and POSITION would place point off screen
at the next redisplay, then redisplay computes a new window-start
position that works well with point, and thus POSITION is not used.
- Function: pos-visible-in-window-p &optional POSITION WINDOW
This function returns `t' if POSITION is within the range of text
currently visible on the screen in WINDOW. It returns `nil' if
POSITION is scrolled vertically out of view. The argument
POSITION defaults to the current position of point; WINDOW, to the
selected window. Here is an example:
(or (pos-visible-in-window-p
(point) (selected-window))
(recenter 0))
The `pos-visible-in-window-p' function considers only vertical
scrolling. If POSITION is out of view only because WINDOW has
been scrolled horizontally, `pos-visible-in-window-p' returns `t'.
*Note Horizontal Scrolling::.
File: lispref.info, Node: Vertical Scrolling, Next: Horizontal Scrolling, Prev: Window Start, Up: Windows
Vertical Scrolling
==================
Vertical scrolling means moving the text up or down in a window. It
works by changing the value of the window's display-start location. It
may also change the value of `window-point' to keep it on the screen.
In the commands `scroll-up' and `scroll-down', the directions "up"
and "down" refer to the motion of the text in the buffer at which you
are looking through the window. Imagine that the text is written on a
long roll of paper and that the scrolling commands move the paper up
and down. Thus, if you are looking at text in the middle of a buffer
and repeatedly call `scroll-down', you will eventually see the
beginning of the buffer.
Some people have urged that the opposite convention be used: they
imagine that the window moves over text that remains in place. Then
"down" commands would take you to the end of the buffer. This view is
more consistent with the actual relationship between windows and the
text in the buffer, but it is less like what the user sees. The
position of a window on the terminal does not move, and short scrolling
commands clearly move the text up or down on the screen. We have chosen
names that fit the user's point of view.
The scrolling functions (aside from `scroll-other-window') have
unpredictable results if the current buffer is different from the buffer
that is displayed in the selected window. *Note Current Buffer::.
- Command: scroll-up &optional COUNT
This function scrolls the text in the selected window upward COUNT
lines. If COUNT is negative, scrolling is actually downward.
If COUNT is `nil' (or omitted), then the length of scroll is
`next-screen-context-lines' lines less than the usable height of
the window (not counting its modeline).
`scroll-up' returns `nil'.
- Command: scroll-down &optional COUNT
This function scrolls the text in the selected window downward
COUNT lines. If COUNT is negative, scrolling is actually upward.
If COUNT is omitted or `nil', then the length of the scroll is
`next-screen-context-lines' lines less than the usable height of
the window (not counting its mode line).
`scroll-down' returns `nil'.
- Command: scroll-other-window &optional COUNT
This function scrolls the text in another window upward COUNT
lines. Negative values of COUNT, or `nil', are handled as in
`scroll-up'.
You can specify a buffer to scroll with the variable
`other-window-scroll-buffer'. When the selected window is the
minibuffer, the next window is normally the one at the top left
corner. You can specify a different window to scroll with the
variable `minibuffer-scroll-window'. This variable has no effect
when any other window is selected. *Note Minibuffer Misc::.
When the minibuffer is active, it is the next window if the
selected window is the one at the bottom right corner. In this
case, `scroll-other-window' attempts to scroll the minibuffer. If
the minibuffer contains just one line, it has nowhere to scroll
to, so the line reappears after the echo area momentarily displays
the message "Beginning of buffer".
- Variable: other-window-scroll-buffer
If this variable is non-`nil', it tells `scroll-other-window'
which buffer to scroll.
- User Option: scroll-step
This variable controls how scrolling is done automatically when
point moves off the screen. If the value is zero, then redisplay
scrolls the text to center point vertically in the window. If the
value is a positive integer N, then redisplay brings point back on
screen by scrolling N lines in either direction, if possible;
otherwise, it centers point. The default value is zero.
- User Option: next-screen-context-lines
The value of this variable is the number of lines of continuity to
retain when scrolling by full screens. For example, `scroll-up'
with an argument of `nil' scrolls so that this many lines at the
bottom of the window appear instead at the top. The default value
is `2'.
- Command: recenter &optional COUNT
This function scrolls the selected window to put the text where
point is located at a specified vertical position within the
window.
If COUNT is a nonnegative number, it puts the line containing
point COUNT lines down from the top of the window. If COUNT is a
negative number, then it counts upward from the bottom of the
window, so that -1 stands for the last usable line in the window.
If COUNT is a non-`nil' list, then it stands for the line in the
middle of the window.
If COUNT is `nil', `recenter' puts the line containing point in
the middle of the window, then clears and redisplays the entire
selected frame.
When `recenter' is called interactively, COUNT is the raw prefix
argument. Thus, typing `C-u' as the prefix sets the COUNT to a
non-`nil' list, while typing `C-u 4' sets COUNT to 4, which
positions the current line four lines from the top.
With an argument of zero, `recenter' positions the current line at
the top of the window. This action is so handy that some people
make a separate key binding to do this. For example,
(defun line-to-top-of-window ()
"Scroll current line to top of window.
Replaces three keystroke sequence C-u 0 C-l."
(interactive)
(recenter 0))
(global-set-key [kp-multiply] 'line-to-top-of-window)
File: lispref.info, Node: Horizontal Scrolling, Next: Size of Window, Prev: Vertical Scrolling, Up: Windows
Horizontal Scrolling
====================
Because we read English first from top to bottom and second from left
to right, horizontal scrolling is not like vertical scrolling. Vertical
scrolling involves selection of a contiguous portion of text to display.
Horizontal scrolling causes part of each line to go off screen. The
amount of horizontal scrolling is therefore specified as a number of
columns rather than as a position in the buffer. It has nothing to do
with the display-start position returned by `window-start'.
Usually, no horizontal scrolling is in effect; then the leftmost
column is at the left edge of the window. In this state, scrolling to
the right is meaningless, since there is no data to the left of the
screen to be revealed by it; so this is not allowed. Scrolling to the
left is allowed; it scrolls the first columns of text off the edge of
the window and can reveal additional columns on the right that were
truncated before. Once a window has a nonzero amount of leftward
horizontal scrolling, you can scroll it back to the right, but only so
far as to reduce the net horizontal scroll to zero. There is no limit
to how far left you can scroll, but eventually all the text will
disappear off the left edge.
- Command: scroll-left COUNT
This function scrolls the selected window COUNT columns to the
left (or to the right if COUNT is negative). The return value is
the total amount of leftward horizontal scrolling in effect after
the change--just like the value returned by `window-hscroll'
(below).
- Command: scroll-right COUNT
This function scrolls the selected window COUNT columns to the
right (or to the left if COUNT is negative). The return value is
the total amount of leftward horizontal scrolling in effect after
the change--just like the value returned by `window-hscroll'
(below).
Once you scroll a window as far right as it can go, back to its
normal position where the total leftward scrolling is zero,
attempts to scroll any farther right have no effect.
- Function: window-hscroll &optional WINDOW
This function returns the total leftward horizontal scrolling of
WINDOW--the number of columns by which the text in WINDOW is
scrolled left past the left margin.
The value is never negative. It is zero when no horizontal
scrolling has been done in WINDOW (which is usually the case).
If WINDOW is `nil', the selected window is used.
(window-hscroll)
=> 0
(scroll-left 5)
=> 5
(window-hscroll)
=> 5
- Function: set-window-hscroll WINDOW COLUMNS
This function sets the number of columns from the left margin that
WINDOW is scrolled to the value of COLUMNS. The argument COLUMNS
should be zero or positive; if not, it is taken as zero.
The value returned is COLUMNS.
(set-window-hscroll (selected-window) 10)
=> 10
Here is how you can determine whether a given position POSITION is
off the screen due to horizontal scrolling:
(defun hscroll-on-screen (window position)
(save-excursion
(goto-char position)
(and
(>= (- (current-column) (window-hscroll window)) 0)
(< (- (current-column) (window-hscroll window))
(window-width window)))))
File: lispref.info, Node: Size of Window, Next: Position of Window, Prev: Horizontal Scrolling, Up: Windows
The Size of a Window
====================
An Emacs window is rectangular, and its size information consists of
the height (in lines or pixels) and the width (in character positions
or pixels). The modeline is included in the height. The pixel width
and height values include scrollbars and margins, while the
line/character-position values do not.
Note that the height in lines, and the width in characters, are
determined by dividing the corresponding pixel value by the height or
width of the default font in that window (if this is a variable-width
font, the average width is used). The resulting values may or may not
represent the actual number of lines in the window, or the actual number
of character positions in any particular line, esp. if there are pixmaps
or various different fonts in the window.
The following functions return size information about a window:
- Function: window-height &optional WINDOW
This function returns the number of lines in WINDOW, including its
modeline but not including the horizontal scrollbar, if any (this
is different from `window-pixel-height'). If WINDOW is `nil', the
function uses the selected window.
(window-height)
=> 40
(split-window-vertically)
=> #<window on "windows.texi" 0x679b>
(window-height)
=> 20
- Function: window-width &optional WINDOW
This function returns the number of columns in WINDOW, not
including any left margin, right margin, or vertical scrollbar
(this is different from `window-pixel-width'). If WINDOW is
`nil', the function uses the selected window.
(window-width)
=> 80
(window-height)
=> 40
(split-window-horizontally)
=> #<window on "windows.texi" 0x7538>
(window-width)
=> 39
Note that after splitting the window into two side-by-side windows,
the width of each window is less the half the width of the original
window because a vertical scrollbar appeared between the windows,
occupying two columns worth of space. Also, the height shrunk by one
because horizontal scrollbars appeared that weren't there before.
(Horizontal scrollbars appear only when lines are truncated, not when
they wrap. This is usually the case for horizontally split windows but
not for full-frame windows. You can change this using the variables
`truncate-lines' and `truncate-partial-width-windows'.)
- Function: window-pixel-height &optional WINDOW
This function returns the height of WINDOW in pixels, including
its modeline and horizontal scrollbar, if any. If WINDOW is
`nil', the function uses the selected window.
(window-pixel-height)
=> 600
(split-window-vertically)
=> #<window on "windows.texi" 0x68a6>
(window-pixel-height)
=> 300
- Function: window-pixel-width &optional WINDOW
This function returns the width of WINDOW in pixels, including any
left margin, right margin, or vertical scrollbar that may be
displayed alongside it. If WINDOW is `nil', the function uses the
selected window.
(window-pixel-width)
=> 735
(window-pixel-height)
=> 600
(split-window-horizontally)
=> #<window on "windows.texi" 0x7538>
(window-pixel-width)
=> 367
(window-pixel-height)
=> 600
File: lispref.info, Node: Position of Window, Next: Resizing Windows, Prev: Size of Window, Up: Windows
The Position of a Window
========================
XEmacs provides functions to determine the absolute location of
windows within a frame, and the relative location of a window in
comparison to other windows in the same frame.
- Function: window-pixel-edges &optional WINDOW
This function returns a list of the pixel edge coordinates of
WINDOW. If WINDOW is `nil', the selected window is used.
The order of the list is `(LEFT TOP RIGHT BOTTOM)', all elements
relative to 0, 0 at the top left corner of the frame. The element
RIGHT of the value is one more than the rightmost pixel used by
WINDOW (including any left margin, right margin, or vertical
scrollbar displayed alongside it), and BOTTOM is one more than the
bottommost pixel used by WINDOW (including any modeline or
horizontal scrollbar displayed above or below it). The frame area
does not include any frame menubars or toolbars that may be
displayed; thus, for example, if there is only one window on the
frame, the values for LEFT and TOP will always be 0.
If WINDOW is at the upper left corner of its frame, RIGHT and
BOTTOM are the same as the values returned by
`(window-pixel-width)' and `(window-pixel-height)' respectively,
and TOP and BOTTOM are zero.
There is no longer a function `window-edges' because it does not
make sense in a world with variable-width and variable-height lines, as
are allowed in XEmacs.
- Function: window-highest-p WINDOW
This function returns non-`nil' if WINDOW is along the top of its
frame.
- Function: window-lowest-p WINDOW
This function returns non-`nil' if WINDOW is along the bottom of
its frame.
File: lispref.info, Node: Resizing Windows, Next: Window Configurations, Prev: Position of Window, Up: Windows
Changing the Size of a Window
=============================
The window size functions fall into two classes: high-level commands
that change the size of windows and low-level functions that access
window size. XEmacs does not permit overlapping windows or gaps between
windows, so resizing one window affects other windows.
- Command: enlarge-window SIZE &optional HORIZONTAL
This function makes the selected window SIZE lines taller,
stealing lines from neighboring windows. It takes the lines from
one window at a time until that window is used up, then takes from
another. If a window from which lines are stolen shrinks below
`window-min-height' lines, that window disappears.
If HORIZONTAL is non-`nil', this function makes WINDOW wider by
SIZE columns, stealing columns instead of lines. If a window from
which columns are stolen shrinks below `window-min-width' columns,
that window disappears.
If the requested size would exceed that of the window's frame,
then the function makes the window occupy the entire height (or
width) of the frame.
If SIZE is negative, this function shrinks the window by -SIZE
lines or columns. If that makes the window smaller than the
minimum size (`window-min-height' and `window-min-width'),
`enlarge-window' deletes the window.
`enlarge-window' returns `nil'.
- Command: enlarge-window-horizontally COLUMNS
This function makes the selected window COLUMNS wider. It could
be defined as follows:
(defun enlarge-window-horizontally (columns)
(enlarge-window columns t))
- Command: shrink-window SIZE &optional HORIZONTAL
This function is like `enlarge-window' but negates the argument
SIZE, making the selected window smaller by giving lines (or
columns) to the other windows. If the window shrinks below
`window-min-height' or `window-min-width', then it disappears.
If SIZE is negative, the window is enlarged by -SIZE lines or
columns.
- Command: shrink-window-horizontally COLUMNS
This function makes the selected window COLUMNS narrower. It
could be defined as follows:
(defun shrink-window-horizontally (columns)
(shrink-window columns t))
The following two variables constrain the window-size-changing
functions to a minimum height and width.
- User Option: window-min-height
The value of this variable determines how short a window may become
before it is automatically deleted. Making a window smaller than
`window-min-height' automatically deletes it, and no window may be
created shorter than this. The absolute minimum height is two
(allowing one line for the mode line, and one line for the buffer
display). Actions that change window sizes reset this variable to
two if it is less than two. The default value is 4.
- User Option: window-min-width
The value of this variable determines how narrow a window may
become before it automatically deleted. Making a window smaller
than `window-min-width' automatically deletes it, and no window
may be created narrower than this. The absolute minimum width is
one; any value below that is ignored. The default value is 10.
- Variable: window-size-change-functions
This variable holds a list of functions to be called if the size
of any window changes for any reason. The functions are called
just once per redisplay, and just once for each frame on which
size changes have occurred.
Each function receives the frame as its sole argument. There is no
direct way to find out which windows changed size, or precisely
how; however, if your size-change function keeps track, after each
change, of the windows that interest you, you can figure out what
has changed by comparing the old size data with the new.
Creating or deleting windows counts as a size change, and therefore
causes these functions to be called. Changing the frame size also
counts, because it changes the sizes of the existing windows.
It is not a good idea to use `save-window-excursion' in these
functions, because that always counts as a size change, and it
would cause these functions to be called over and over. In most
cases, `save-selected-window' is what you need here.
File: lispref.info, Node: Window Configurations, Prev: Resizing Windows, Up: Windows
Window Configurations
=====================
A "window configuration" records the entire layout of a frame--all
windows, their sizes, which buffers they contain, what part of each
buffer is displayed, and the values of point and the mark. You can
bring back an entire previous layout by restoring a window
configuration previously saved.
- Function: current-window-configuration
This function returns a new object representing XEmacs's current
window configuration, namely the number of windows, their sizes
and current buffers, which window is the selected window, and for
each window the displayed buffer, the display-start position, and
the positions of point and the mark. An exception is made for
point in the current buffer, whose value is not saved.
- Function: set-window-configuration CONFIGURATION
This function restores the configuration of XEmacs's windows and
buffers to the state specified by CONFIGURATION. The argument
CONFIGURATION must be a value that was previously returned by
`current-window-configuration'.
This function always counts as a window size change and triggers
execution of the `window-size-change-functions'. (It doesn't know
how to tell whether the new configuration actually differs from
the old one.)
Here is a way of using this function to get the same effect as
`save-window-excursion':
(let ((config (current-window-configuration)))
(unwind-protect
(progn (split-window-vertically nil)
...)
(set-window-configuration config)))
- Special Form: save-window-excursion FORMS...
This special form records the window configuration, executes FORMS
in sequence, then restores the earlier window configuration. The
window configuration includes the value of point and the portion
of the buffer that is visible. It also includes the choice of
selected window. However, it does not include the value of point
in the current buffer; use `save-excursion' if you wish to
preserve that.
Don't use this construct when `save-selected-window' is all you
need.
Exit from `save-window-excursion' always triggers execution of the
`window-size-change-functions'. (It doesn't know how to tell
whether the restored configuration actually differs from the one in
effect at the end of the FORMS.)
The return value is the value of the final form in FORMS. For
example:
(split-window)
=> #<window 25 on control.texi>
(setq w (selected-window))
=> #<window 19 on control.texi>
(save-window-excursion
(delete-other-windows w)
(switch-to-buffer "foo")
'do-something)
=> do-something
;; The frame is now split again.
- Function: window-configuration-p OBJECT
This function returns `t' if OBJECT is a window configuration.
Primitives to look inside of window configurations would make sense,
but none are implemented. It is not clear they are useful enough to be
worth implementing.
File: lispref.info, Node: Frames, Next: Devices, Prev: Windows, Up: Top
Frames
******
A FRAME is a rectangle on the screen that contains one or more Emacs
windows. A frame initially contains a single main window (plus perhaps
a minibuffer window), which you can subdivide vertically or
horizontally into smaller windows.
When XEmacs runs on a text-only terminal, it starts with one "TTY
frame". If you create additional ones, XEmacs displays one and only
one at any given time--on the terminal screen, of course.
When XEmacs communicates directly with an X server, it does not have
a TTY frame; instead, it starts with a single "X window frame". It can
display multiple X window frames at the same time, each in its own X
window.
- Function: framep OBJECT
This predicate returns `t' if OBJECT is a frame, and `nil'
otherwise.
* Menu:
* Creating Frames:: Creating additional frames.
* Frame Parameters:: Controlling frame size, position, font, etc.
* Frame Titles:: Automatic updating of frame titles.
* Deleting Frames:: Frames last until explicitly deleted.
* Finding All Frames:: How to examine all existing frames.
* Frames and Windows:: A frame contains windows;
display of text always works through windows.
* Minibuffers and Frames:: How a frame finds the minibuffer to use.
* Input Focus:: Specifying the selected frame.
* Visibility of Frames:: Frames may be visible or invisible, or icons.
* Raising and Lowering:: Raising a frame makes it hide other X windows;
lowering it makes the others hide them.
* Frame Hooks:: Hooks for customizing frame behavior.
*Note Display::, for related information.